Design Tools: Prototype & Showoff your app using this tool – Figma!

Figma is a popular design prototyping tool which has recently evolved from v1 to v2 with the biggest improvement being the ability to prototype and present the design all from one interface. Figma also comes with a new developer handoff feature. Developers can now have a view-only access to files giving them the ability to see things like color codes, the spacing between elements and CSS details making it quicker to implement the design through code/storyboard.

In Figma, the prototype is a living document rather than a dead artifact.

Give Figma 2 a try at the link below.

Source: Figma 2.0: Now with Prototyping and Developer Handoff

Apple Design Award Winners : 2017!

Apple selected 13 apps as the winners of Apple Design Award 2017 — 5  games and 7 apps. These apps are a great inspiration to any iOS developer and would recommend you to download these apps and give it a run to find out how well they are designed. My favorite app among these is “Bear”, it’s a great app for bloggers to write with a clean distraction-free design.



Source: Apple Design Awards – Apple Developer

Design: All Thumbs, Why Reach Navigation Should Replace the Navbar in iOS Design!

Check out this excellent article by Brad Ellis who makes his case for the end of the Navigation bar in iOS design. It’s a fact that Apple is moving away from a Navbar oriented design to a design that prioritizes reachability. This can be distinctly seen in Apple’s latest incarnation of Apple Music and Maps apps where Apple has gotten ridden of the navigation bar and replaced with a more finger reachable interface.

Read on at the article below for more insights:

Source: All Thumbs, Why Reach Navigation Should Replace the Navbar in iOS Design

Design: I Got Rejected by Apple Music… So I Redesigned It!

Apple Music has gone through a couple of design updates since the time it was launched and is still by far the least polished Apple product I use on a regular basis. There are many UX problems with it and not sure if Apple is aware of all the issues since there is no semblance of feedback that can be offered for the app since it’s not available on the Apple app store.

Jason Yuan in his viral blog post provides several great improvements to the app’s current design. I hope Apple implements some of these improvements in iOS 11.

Source: I Got Rejected by Apple Music… So I Redesigned It – Startup Grind – Medium

Design: Influencing redesign @ Dropbox 

Dropbox rolled out a major redesign of their website a few weeks back and I am loving it so far it. It’s never an easy thing for a big company like Dropbox to venture into such a dramatic overhaul of design, especially of their core product.

Even a small set of people can influence big changes with the right approach and right temperament

Here is a great article from Edchao a designer at Dropbox, who explains the challenges faced to convince people in the organization for a big design change like this.

Source: Influencing redesign – Dropbox Design – Medium

Everyone is a designer: Get over it!

The role of a designer in a dynamically changing company is very challenging since your role as a designer is tightly coupled with the decisions made in other parts of the company. So for example, a systems engineer or a performance engineer could have a significant say in how the product is designed. Given this, it’s paramount that the design team work closely with the rest of the group.

Whether you like it or not, whether you approve it or not, people outside of your design team are making significant design choices that affect your customers in important ways. They are designing your product. They are designers.

Checkout this great post from Daniel Burka who has an interesting take on the original article posted by Jared Spool.

Source: Everyone is a designer. Get over it. – GV Library

Design: Bottom Navigation Interface

Steven Hoober an UI Expert in his research of mobile devices usage, found that 49% of people rely on a one thumb to get things done on their phones. Given this research conclusion, it becomes paramount that you keep the key top-level and frequently-used actions at the bottom of the screen, because they are comfortably reached with one-thumb interactions.

Check out the article below to find out some design tips and strategies to implement a bottom navigation interface :

Source: Bottom Navigation Interface – Prototyping: From UX to Front End